
Metro's style of slow-paced action and exploration also means that the constraints of the Joy-Con analog sticks are easier to deal with using a bit of auto-aim and motion controls to fine-tune aiming down sights, playing in handheld mode feels just right. And coming from someone who prioritizes PC versions because of framerate and higher refresh rate, that consistent 30 fps is viable for Metro's slower, methodical pace in and out of combat, especially for a handheld experience. Although it's not the 60 fps or 144 fps we can get from a proper PC, there haven't been any distracting dips when the action ramps up.

The limitation in framerate is manageable, too, because Metro 2033 and Last Light maintain a near-constant 30 frames per second on Switch. But even outside of those instances where big firefights break out or when you have to navigate larger areas on the surface, performance and visuals remain consistent. Granted, these Metro games mostly take place in fairly contained areas with tight, dark spaces. Even lighting effects and character models, which are imperative to the Metro experience, still shine through. It's not just that the condensed screen mitigates the perceivable blemishes of lower graphical fidelity, it's that the graphical compromises are somewhat minimal as not to muddle or obscure overall visual clarity.


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Naturally, the compromises are noticeable when playing in docked mode on a full size display, but Metro Redux is truly stunning in handheld mode. Now Playing: Metro 2033 and Last Light Redux Switch Gameplay By clicking 'enter', you agree to GameSpot's
